Mobile Legends Patch 1.8.36 Update: Hero, Battlefield Adjustments and more

The developers at MOONTON Games are regulating the gameplay and the balance changes of the heroes along with equipment changes in-game and small System Adjustments in the game. Let us break down more on this Patch 1.8.36 Update in the Mobile Legends Advanced Server.

Mobile Legends Patch 1.8.36 Update: Hero Adjustments

Revamped Aurora (~)

The developers have adjusted her skill cooldown and Skill 1’s second-stage damage.

Skill 1 (~)

  • Cooldown: 6s >> 6-4s
  • Second Stage Damage: 70-110 + 20% Magic Power >> 40-80 + 15% Magic Power

Skill 2 (↑)

  • Visuals and effects have been reworked, and Aurora can now freeze an entire range of enemies.
  • Cooldown: 15.2-12s >> 13s

Vexana (↑)

Vexana Mobile Legends MLBB Cover, Mobile Legends Patch 1.6.82 Update, Mobile Legends Patch 1.8.14 Update
Image via MOONTON Games

To make Vexana more balanced, we have reverted some of the skill changes made in the previous adjustments.

Skill 1 (~)

  • We have widened the range of our skill.
  • We have increased the skill’s flying speed.
  • Effect Adjustment: Enemies hit will be slightly knocked back; greatly increasing the activation speed of the second blast.
  • Cooldown: 11-8.5s >> 14-11s

Skill 2 (↑)

  • Cast Delay: 1.3s >> 0.8s
  • Removed Effect: Slow enemies within the target area by 30%.
  • Mana Cost: 80-180 >> 80-120
  • Cooldown: 9-7s >> 7-5.5s

Cici (↑)

We want to improve Cici’s skill control experience and also slow down her jungling speed.

Passive (↑)

Effect Change: Each stack of Delight provides 1% Movement Speed and 1.5% Spell Vamp, which doubles when Delight is full.

Skill 1 (~)

  • Slightly balanced the previous adjustment of this skill.
  • Cooldown: 7s >> 6.5s
  • New Effect: Control effects now pause Cici’s attacks, but do not interrupt the skill.
  • Max Damage to Creeps: 150-400 >> 100-350

Skill 2 (↑)

Slightly increased speed of the second leap.

Ultimate (↑)

  • Cooldown: 45-35s >> 36-28s
  • Slow Effect: 20% >> 30%

Kimmy (↓)

Mobile Legends Patch 1.6.10 Update
Image via MOONTON Games

Previous adjustments gave Kimmy too much damage boost in the mid and late game.

Skill 1 (↓)

  • Energy Cost: 5-3 >> 4 at all levels
  • Crit Chance: 5%-20% >> 2.5%-15%

Alice (↓)

Previous adjustments to Alice made her damage a bit too high, with considerable survivability. This time, we focus on reducing her damage and slightly increasing her Mana cost. The build recommendations have also been optimized.

Skill 2 (↓)

Max HP Bonus: 5%-15% >> 3.5%-6%

Ultimate (↓)

Mana Cost: 40-120 >> 60-160

Barats (~)

Slightly adjusted Barats’ Defense buff and optimized the effect of his Skill 2.

Passive (↑)

Defense Buff Per Stack: 3-6 >> 2-8

Skill 2 (↓)

The stun duration will now end when the push ends.

Masha (↑)

Masha’s gameplay has changed significantly since the recent changes, and we felt it was necessary to enhance her early game-laning abilities for more intense fighting.

Mobile Legends Patch 1.6.56 Update
Image via MOONTON Games

Tip: Masha now needs equipment that provides Attack Speed and Attack Effect bonuses instead of defensive bonuses.

Skill 1 (↑)

  • % Damage Bonus on Target’s Max HP: 1.5%-4% >> 2.5%-4%
  • Cooldown: 10s >> 9s

Khaleed (↓)

Khaleed shines with more flexibility, so developers have decided to focus on reducing his mid-game damage to partially nerf his potential to achieve the snowball effect.

Skill 1 (↓)

  • Base Damage: 200-525 >> 200-400
  • Slightly reduced Khaleed’s Energy Regen per jump.

Nolan (↓)

Increasing Nolan’s Ultimate CD has suppressed him from achieving the snowball effect, but his farm speed and high mobility are still quite strong in the early and mid-game. We hope to change this with a small nerf.

Skill 1 and 2 (↓)

Cooldown: 1.5-1s >> 2-1s

Mobile Legends Patch 1.8.36 Update: Battlefield Adjustments

Equipment changes

Developers at MOONTON Games have redesigned the Classic Equipment, which consists of War Axe and Brute Force Breastplate! We hope that these two pieces of Equipment will better serve the Fighter in sustained combat.

War Axe (↑)

Developers want Fighters with good sustainability to get more buffs! At the same time, devs have optimized the Build Path for War Axe so that Fighters will receive boosts while building the War Axe. “Fighters need their own set, too!”

  • Physical Attack: 40 >> 25
  • Build Path Change: Dagger >> Ogre Tomahawk (same cost)
  • Unique Passive – Fighting Spirit (Reworked)
  • Dealing damage to heroes grants 16 extra Physical attacks per second for 4s, up to 6 stacks. Devs can gain 15% extra damage and Spell Vamp at full stacks.

Brute Force Breastplate (↑)

  • Unique Passive – Brute Force (Reworked)
  • Taking damage from heroes grants 5 extra Hybrid Defense per second for 4s, up to 6 stacks. Gain 15% extra Movement Speed and Control Duration Reduction at full stacks.

Roaming Boots

Devs can gain an extra 25% EXP and Gold from assists. Effective for the entire match. >> Gain an extra 45% EXP and Gold from assists. Effective for the first 8 minutes of the match only.


  • Devs have adjusted the target selection logic for Summoned Units. Summons that inherit the hero’s HP are now considered heroes for targeting purposes, and can’t be selected by skills that can’t target heroes, such as Retribution. The affected Summoned Units are the following, Sun’s Doppelganger, Hanzo’s body under his Ultimate, Atlas himself upon using Skill 2 and Guinevere’s Shadow.
  • Devs have adjusted the triggering rules for the Jungling skill to avoid experiencing issues in certain edge cases. If a hero dies while Jungling, the continued damage caused by the Hunter skill of the Jungling Boots will be removed from the Creep they hit.
  • Optimized displacement compensation distance for all active displacement skills. Whether it’s a directional or locational displacement skill, as long as the indicator tip or the centre of the circle is over or near the edge of an obstacle, the hero will be able to pass through the obstacle.
  • Optimized the displacement compensation rule for locational displacement. With the new rule, as long as your hero’s maximum displacement distance can reach the far edge of the obstacle, and you choose to move to the location near the far edge, your hero will be able to pass through the obstacle.
  • Devs have adjusted the length of some heroes’ displacement skill indicators to match their displacement distance: Lolita, Sun, Yi Sun-shin, Roger, Irithel, Argus, Martis, and Dyrroth.
  • They have simplified Guinevere’s skill descriptions.

System Adjustments

  • Devs have removed the “How to Improve” feature from the match settlement page.
  • They have updated the information of certain heroes on the Land of Dawn World Map.
  • They have improved the quality of the Rank Icon and Loading Border, please feel free to give us your feedback.

That’s all for the latest Mobile Legends Update in the Advanced Server!

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